GAME AUDIO AND VOICEOVER DIRECTION
Hey! I'm Josh, a Los Angeles based Sound Designer and VO Director with a wealth of experience across the audio industry. Storytelling, communication, and collaboration are at the heart of everything I make.
I'm currently working as a Sound Designer with Fortuna Interactive Studios to create ReTerra, a sci-fi colony building and survival game. We expect our Pre-Alpha release to be out Feb 2024.
My professional background includes three years as a Senior Producer at Spotify where I worked with some of the best writers, sound designers, and voiceover talent in the industry to create compelling narrative podcasts. Prior to that I was an Audio Engineer at Rocky Mountain Recorders in Colorado where I contributed my post-audio and mixing expertise to some of the world's biggest television series, musical artists, and brand campaigns.
Never one to idle, I also stay busy with plenty of passion projects like directing music videos, doing game jams, and contributing to many of my talented friends' projects. My girlfriend tells me I need to take breaks but ¯\_(ツ)_/¯
Star Wars Battlefront 2 (2017)
The Legend of Zelda: Breath of the Wild
Horizon Zero Dawn
Super Mario Odyssey
The Last of Us
Red Dead Redemption 2
Firewatch
God of War (2018)
Sekiro: Shadows Die Twice
Rocket League
The Forest
Dark Souls 3
WORK
Halo 5 - Cinematic Sound Redesign
Missing Watcher - Sound Design
A couple of my favorite SFX Designs that were done for the Missing Watcher game.
Dynamic Raycast Reverb System
Demonstration of a Dynamic Reverb System built using Unreal Engine 5 and Wwise
Voiceover Director Reel
Cloud9 Training Grounds
Audio Mixing, VO Direction - Web campaign for Cloud9 Training Grounds
Particle Effects - Wwise/UE4 Audio Integration
A demonstration of a project where I bring an environment to life using Wwise and Unreal Engine 4.